by cenobyte Wed 14 Jan 2009 - 12:14
*sigh*
I think (and I want to stress that when I say *I* think, I mean just me) that Trent has made a Morality system that does exactly what it should - it provides a framework within the game with which a standardised system of which actions are easy to do ("easy" in terms of a character's conscience, so you could consider that to be "right" or "good") and which are difficulty to do (again, in terms of conscience, actions that might be considered 'bad').
I think there's no need to change the word "Morality" in KC. Morality represents which actions are "okay" (good) and which actions are not "okay" (bad). It does not represent the esoteric or metaphysical concepts of "good" and "evil" because, and I cannot stress this enough, **that is what the Embodiments are for**. That is why you have VIRTUES (Good) and SINS (Evil). Morality isn't for that. Morality is a gauge of your ACTIONS, not your belief system. Trent is using the word "Morality" in KC to represent the *actions* of characters, which does correspond with the OED definition. It's NOT a belief system (which is another of the definitions), though. Maybe that's been where folks are getting hung up. The belief system is represented by Embodiments, and, to a lesser extent, Convictions.
"Morality" to me does not imply anything other than "a scale by which actions are judged". I honestly could not have forseen anyone else not understanding it that way.
Last edited by cenobyte on Wed 14 Jan 2009 - 12:18; edited 2 times in total (Reason for editing : Today is not the day I will remember to finish my sentences.)
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