Providence

Providence is a LARP game using Trent Yacuk's Kingdom Come system. It is a game of Fallen Angels and their struggle to survive against the forces of Heaven and Hell and some things in between.

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» Shutting down the Forums
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    Group Training - DRAFT -

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    Rada
    Retired

    Number of posts : 80
    Registration date : 2008-07-26

    Re: Group Training - DRAFT -

    Post by Rada on Sat 11 Oct 2008 - 13:38

    OK. I know it's not going to be in the actual rulebook, but the train other really seems like it's making things more complicated. The +1 on the training role and the increasing the point at which you recieve risk adds an entirely new mechanic for a fairly narrow circumstance.

    Is there a reason that the "train other" action doesn't just reduce risk and/or give a re-roll? There is already a mechanic for that (lackeys as well as proffession) and it essentially achieves the same thing. Essentially if you recieved a train other, you could go reckless and the risk is reduced using an already existing mechanic. I'm usually a big fan of an existing rule (in this case, risk is generated on a 6 or higher) being inconsistant when it can be helped.
    Keth
    Keth
    Retired

    Number of posts : 207
    Location : Player: Daniel Smith
    Registration date : 2008-07-03

    Re: Group Training - DRAFT -

    Post by Keth on Sat 11 Oct 2008 - 13:45

    Does the training actually decrease risk?

    I was under the impression that this works like...

    Normal
    roll: 4-6 success, 6 generates risk

    With Training
    roll: 3-6 success, 6 generates risk

    With Reckless
    roll: 3-6 sucess, 5 or 6 generate risk

    With Training and Reckless
    roll: 2-6 success, 5 or 6 generate risk
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    Rada
    Retired

    Number of posts : 80
    Registration date : 2008-07-26

    Re: Group Training - DRAFT -

    Post by Rada on Sat 11 Oct 2008 - 14:08

    Technically the way it works is:
    Always result of 4-6 is a success
    Always (except for when recieving training) result of 6 generates risk

    Reckless adds +1 to the die roll
    Recieving training adds +1 to the die roll and increases the point at which you get risk by 1
    Reckless and recieving training adds a total of +2 to the die roll and increases the point at which you get risk by 1

    So effectively it works like you said, but the actual mechanic is different.
    Molior
    Molior

    Number of posts : 124
    Location : The Dojo
    Registration date : 2008-06-26

    Re: Group Training - DRAFT -

    Post by Molior on Sat 11 Oct 2008 - 14:20

    You're right, Dave, it is the creation of a slightly different mechanic for a narrow circumstance.

    Personally I like Train Other giving all pupils a free Mark a bit better, because it's essentially a more powerful Aid in a narrow circumstance.
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    Rada
    Retired

    Number of posts : 80
    Registration date : 2008-07-26

    Re: Group Training - DRAFT -

    Post by Rada on Sat 11 Oct 2008 - 16:56

    A free mark seems too much of an advantage to me personally. I also like the reroll/remove 1 risk because the teacher essentially becomes the student's lackey.
    Molior
    Molior

    Number of posts : 124
    Location : The Dojo
    Registration date : 2008-06-26

    Re: Group Training - DRAFT -

    Post by Molior on Sat 11 Oct 2008 - 17:00

    Heh. You can lackey for an entire class! Neat.

    It also seems appropriate to me that a Teacher would reduce the Risk of his/her students.

    I still suggest that this apply to Upkeep actions as well as Training actions, with the caveat that the Teacher needs to be training you in the Prowess you need to Upkeep.

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