Using all three Dynamic Stats / 3 to determine Warfare.
New Preemiences:
Fighter (Dynamic Body: 3) - +1 to your Warfare
Warrior (Dynamic Body: 6) - +1 to your Warfare
Remove:
Strong Warfare, Tactical Warfare, Relentless Warfare
Here is the explanation for why it's been suggested:
Dynamic Body - is actually a poor way to represent combat. Any one
dynamic stat is. Fighting is not just about the body but the mind and
heart are involved as well. The Body is the dominate force behind that,
however. This is well represented by having the Fighter and the Warrior
Preemiences. Additionally, it's your Body Archetypes that end up
determining your Wound levels. A player will still have to sink lots
into their Body. Now, however, increasing their Mind or Soul will not
penalize them on their 'race' to the highest Warfare.
Better
Averages - Orignally there was a small problem in that technically you
could start with a 6 Warfare but Mind and Soul people can only start
with a 5 in Mind or Soul. This is is due to how the Preemience
Strong Warfare worked. It's a minor issue, but this fixes it. Now it's
impossible to start with a 6 Warfare. You will have an average of 4 IF
you buy up all your dynamic prowesses to their max and will be able to
take the Fighter Preemience to bring yourself to a 5. Everybody starts
on the same page.
Cleaner
- One thing that ended up happening is that it's a cleaner mechanic. [In a] combat HEAVY game it was causing no end of
problems when players couldn't immediately identify their Warfare
(Dynamic Body). A couple of players took the Dynamic Mind as their
Warfare and then, since everybody was a Potent Human, they could use
the Mastery Premience to counter the Dynamic Mind Preemience...etc,
etc, etc. It displayed how much of a nightmare it is.
This is
simple. It works. You can easily figure out your Warfare and move on. Mastery will change as well so it doesn't cancel
Fighter or Warrior.
Last edited by cenobyte on Fri 15 Jan 2010 - 11:31; edited 1 time in total
Tue 3 Aug 2010 - 11:47 by cenobyte
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