I thought I might share with you some of my thoughts about LARP, and about what makes LARP awesome...and what can make it suck worse than a trailer park princess. And offer some tips for what I consider to be good roleplaying. Hopefully, I don't come off as too much of a prat. And I'd like you to let me know what you think about LARP in general and about the kinds of things that make you keep coming back.
It will help me to keep in mind what makes things great for as many people as possible.
First of all, what I love most about LARP is the people. It's a social pastime, after all.
Second, the stories. Whether it's the 'uber plot' from the Storyguides or the individual plots created by the players, or the anecdotes we tell at coffee afterwards.
Then there are the costumes and the makeup. Really, I think I just never quite grew out of kindergarten dress-up time. It's a guilty pleasure.
And, of course, the make-believe. The suspension of disbelief. The pretend. The total immersion in the game. You can't beat that.
It's relatively easy to ruin a LARP (at least, for me), however. A lot of it has to do, I think, with the way the story is told. Keep in mind, I'm coming at this from a player's point of view (maybe the Storyguide's point of view will out itself in another post someday)...it bugs the crap out of me when the storyguide discourages character-driven plot and storylines (I hope I don't do that too often). It also drives me nuts when folks play the numbers on their character sheet rather than the inspiration for the character...and what I mean by that is that I prefer R-O-L-E playing to R-O-L-L playing. For me, it's never been about the dice or the system; it's all about the story.
And, of course, cheaters. Folks who meta-game (more on this in a moment) or who try to bilk the system out of everything it's got simply because they need to be the most powerful character in the tri-state area...yeah. That gets my goat.
What do you think? What makes LARP good for you? What don't you like about it?
It will help me to keep in mind what makes things great for as many people as possible.
First of all, what I love most about LARP is the people. It's a social pastime, after all.
Second, the stories. Whether it's the 'uber plot' from the Storyguides or the individual plots created by the players, or the anecdotes we tell at coffee afterwards.
Then there are the costumes and the makeup. Really, I think I just never quite grew out of kindergarten dress-up time. It's a guilty pleasure.
And, of course, the make-believe. The suspension of disbelief. The pretend. The total immersion in the game. You can't beat that.
It's relatively easy to ruin a LARP (at least, for me), however. A lot of it has to do, I think, with the way the story is told. Keep in mind, I'm coming at this from a player's point of view (maybe the Storyguide's point of view will out itself in another post someday)...it bugs the crap out of me when the storyguide discourages character-driven plot and storylines (I hope I don't do that too often). It also drives me nuts when folks play the numbers on their character sheet rather than the inspiration for the character...and what I mean by that is that I prefer R-O-L-E playing to R-O-L-L playing. For me, it's never been about the dice or the system; it's all about the story.
And, of course, cheaters. Folks who meta-game (more on this in a moment) or who try to bilk the system out of everything it's got simply because they need to be the most powerful character in the tri-state area...yeah. That gets my goat.
What do you think? What makes LARP good for you? What don't you like about it?
Tue 3 Aug 2010 - 11:47 by cenobyte
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