Here's a rundown of the Group Training/Instruction Action. This is a Player Defined Action, and so it won't appear in the book, but we can use it in Providence. There are a couple of things here, one being the Teacher Profession, which I'll explain after the description of the Action.
Group Training/Instruction
A player may attempt to train/instruct a group of people. The Difficulty of this Action is determined by how many pupils you are attempting to instruct, as follows:
Low (2) Difficulty - you may attempt to teach two pupils;
Medium (5) Difficulty - you may attempt to teach five pupils;
Hard (8 )Difficulty - you may attempt to teach eight pupils;
Epic (15) Difficulty - you may attempt to teach 15 pupils.
For each Difficulty Rank you achieve, you will grant one pupil one Inspiration, to be used in their own Training Action. You cannot 'teach' more than 15 pupils at a time. For each Difficulty Rank
Achieved, you provide the appropriate number of Advantages to each
pupil in your 'class'. So if you achieve a Low (2) Difficulty, you
provide 1 Advantage to 2 pupils; a successful Medium (5) Difficulty
would provide up to 5 Advantages for up to 5 pupils, etc.. You may
not provide more than 1 Advantage to any one pupil, and there will
never be any Advantages "left over". If your class has only 4 pupils
and you achieve a Medium (5) Difficulty, you will provide each of your
4 pupils with 1 Inspiration only; there is no 5th Advantage.
Group Training is a short term action. That means you cannot 'keep' any Marks from month to month.
Profession: Teacher
There are teachers you forget, teachers you remember, and teachers who change your life. The Teacher Profession allows you to instruct people in any number of things - basic literacy, accounting, martial arts, or small ballista repair. This Profession helps make it easier to train a group of people. As with other Professions, the Teacher Profession gives you one re-roll per Rank for Effort put in to the action. Every rank of Teacher will also prevent one point of Risk.
Aiding Group Training
As with other Group Actions, you can try to Aid a Group Training session. If Molior begins accepting students for his dojo, and gets such a big response that he not only has to turn people away, but he ends up spending all his Effort each month to try to train all these people (teaching takes a *lot* of time and effort), you could choose to give him a hand. Providing, of course, you know what you're doing.
For every Mark you receive on your Aid action, you provide 1 Mark to the Group Training.
Accumulated Risk for Group Training and Aid to Group Training will most likely result in injuries.
Last edited by cenobyte on Mon 29 Dec 2008 - 16:01; edited 3 times in total (Reason for editing : changed "Inspiration(s)" to "Advantage(s)")
Tue 3 Aug 2010 - 11:47 by cenobyte
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