by cenobyte Wed 22 Apr 2009 - 21:54
If you're looking for a 'year point', I'd say anything really before common history. Which is to say, before Greco-Roman, Chinese, Japanese (and other Eastern), and Mayan civilisations. Anything invented after that tend to eventually cease to function.
To answer some of your list of questions, Dan:
What exactly defines technology.
As Johnathan mentioned, anything alchemical, chemical, and more involved than simple levers will cause Consternation.
I heard that simple locks still work for fallen. As well as things that dont have any real moving parts. I think I heard that an english medieval longbow will also still function.
It depends on the situation, really. In general, it's not the number of moving parts, but rather what the impact has meant to 'humanity' or history, if you will. The more of an effect the item/technology has had on the history of human culture, the less able Fallen are to use it. So they're pretty okay with spears, swords, even bows (although as Ranged Weapons, they aren't effective against Fallen)...simple levers, pulleys, and fulcrums...wheels. And when I say "it depends on the situation", I mean that if it's very important to the scene that you be able to lock a door, regardless of the simplicity of the locking mechanism (deadbolt, for instance), it will most likely fail. If it isn't imperative that the technology function, you might get away with being able to use it. Lighting a gas range, for instance, might be possible if you're not attempting to commit suicide or blow up the house. The gas range will need to be replaced *very* frequently, of course (so it's better to have Affections who can help you with this stuff).
But what makes it so those things can't be used?
The fact that the Fallen are not human...and moreso, are necessarily outside of human development. Also, the awesome mystery of the powers that fuelled creation, which will most likely never be explained nor explainable.
Or is it limited by what humans have designed and fallen have not?
The Fallen are a product of creation, but they have not developed like the humans have; they have not *used* creation to their advantage. In fact, they were without a society of their own until the Codex. They mimicked the humans, but did not have a hand in the development of humanity...
Does it still count as tech if the fallen built it, or can build it blindfolded, themselves? An ex-special forces member for example, might know how each individual piece of a handgun works to make the whole. Would that bypass the tech rule? Or on a similar note, what if that ex-special forces member became a blacksmith after reckoning? and then forged each individual part, and then put it all together himself to make a firearm?
Erm. Okay, I'm'a sound like a complete jerk here for a moment; please bear with me.
If you're agoraphobic, it doesn't matter if you shove a bucket on your head and blindfold yourself and wear six layers of clothes; you still know when you're outside of your safety zone. It has nothing to do with what you're able to see. The ex-special forces member would forget how each piece of a handgun works. She wouldn't be able to forge the parts, because she wouldn't remember how they go together...and even if she did, as soon as she tried to use the gun, it would probably explode in her hands.
Okay, that wasn't the jerkish part. This is:
I think that example is kind of ridiculous. Technology doesn't work for Fallen; it doesn't matter if they're blindfolded when they try or if they make their own gattling gun or build their own cars.
There are manifold and many reasons why it doesn't work; I'm sure you can find a different explanation from anyone who's ever played the game. Maybe there is no one real answer. Maybe there is and we just don't know it yet. Maybe a Fallen's soul/essence is just too bloody powerful for anything invented after the fall of Babel. Or of Sodom and Gomorrah. Or of the Fallen themselves.
Ultimately, and much to the chagrin of less abstract gamers, all of these rules can be broken or stretched by the Storyguide. But a general rule of thum is that if it's really really important for something to work, chances are better than "really really good" that it won't work".
I don't know if that's helpful or not.
As for the synthetics and polymers, that's pretty trivial. IT would depend on the character. Someone like Sacha's first character, sure. I'd say he had to spend Wealth on new clothes every couple of months.
The thing to remember is that the thing that is most important is story, not rules. If it's really important to the story that your clothes fall off at fairly regular intervals (::blush:: not that I'm complaining...), then that's what's going to happen. Or maybe you develop a horrible horrible skin rash that just doesn't go away until you stop wearing polyester. But pens and shoes and clothes are pretty unimportant to the story as a whole, and to most players' characters' stories. A kevlar vest, however, is, at least in theory, pretty bloody important, and so would break down pretty fast.
Consider this: your Nimbus just effs things up. Your Nimbus, which was created as part of your Essence since the very beginning of Creation, cannot be in proximity to 'technology' because it begins to crackle in the Symphony and cause some kind of crazy feedback, like those times at the Pixies concert when Frank Black is all old and fat but still super pretentious and they go to grab a new guitar and get the feeds too close to each other and a ginormous screech of feedback fills the room so that the unborn child in your womb starts pounding on the inside of your uterus. Say.
Tue 3 Aug 2010 - 11:47 by cenobyte
» Magic Creation-Zeal Table
Tue 3 Aug 2010 - 11:28 by cenobyte
» Houses of the Blooded in Regina, August 28th
Wed 14 Jul 2010 - 15:02 by Bal
» The Sentinel's journal
Thu 8 Jul 2010 - 20:13 by Dorian Mason
» Character backgrounds
Tue 6 Jul 2010 - 12:19 by Corral
» The dreams of Edward
Sun 4 Jul 2010 - 0:32 by Edward
» Some of Eliel's secrets
Sat 3 Jul 2010 - 17:35 by Corral
» Question/June Game
Thu 1 Jul 2010 - 22:51 by cenobyte
» "Map" of the Fallen
Thu 1 Jul 2010 - 14:17 by Molior