Suggestion: Remove the limit of healing only one trauma per month, but make each more difficult.
Goal: Some parity between receiving and healing trauma.
As it currently stands, there is a hard-and-fast rule about only healing one per month, and a strong suggestion about only getting one per month. Part of the intent of this game seems to be that over time, trauma will be accumulated, characters will get more burdened or become less moral, and so forth, but perhaps instead of completely disallowing it, it could just get harder. That way, it would be theoretically possible to keep yourself free of trauma, just not likely.
My idea is that if you successfully heal a point of trauma, you could then use remaining Marks on your action to go toward your next point, but at an increased difficulty. For example, Carl (aided by somebody) gets 12 marks on his Rehabilitate action. He would then get a test at High (for reaching 2 Marks), Medium (for reaching 5), and then Low (for reaching 8) difficulty.
Now, say he fails the High but succeeds at the Medium. The way I see it, he's got 7 Marks left over. I am proposing that he now gets to use those Marks to try to heal another trauma wound, if he has others. But instead of a test at High and then Medium, since this is his second wound this month, he gets tests at Epic and then High. If he actually succeeded at the Epic test, then he'd have another 5 left over. Then instead of High and Medium, shifting two difficulties, the High becomes impossible (no test) and the Medium becomes Epic.
If we wanted to make it even harder, we could also add a Storyteller re-roll (like the one for healing Lingering trauma) for each successive wound, ie none on your first wound, 1 on your second, 2 on your third... theoretically with this method it would be possible to heal up to 5 wounds in a month, but it would require at minimum 32 marks and 4 epic successes. Healing 4 wounds would require at minimum 17 marks and 3 epic successes. I think it would be pretty rare for anybody to heal more than one... but not impossible.
Tue 3 Aug 2010 - 11:47 by cenobyte
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