by Eliel Mon 16 Mar 2009 - 13:34
I think there are two separate points. "Relenting" when initiating challenges under normal (no mortal wounds or trauma) circumstances and what happens when a character is suffering from mortal wounds/trauma.
To the first point, I think challenges should only be used if the
players involved disagree on the outcome of an action. If
character A tries to punch
character B and both
players A & B feel the scene would be better if character A misses, then there is no need for a challenge. So in effect
character A is initiating a (small "c") challenge but
Player A wouldn't be initiating a (big "C") Challenge because there is no need for a mechanic when narration and roleplaying resolve the interaction better.
In the case of Mortal wounds or trauma, I think the implication is that even the character wouldn't be initiating shit. With mortal wounds, even flailing around would be beyond their power. I usually think barely conscious guy on a gurney from medical shows when thinking of mortal wounds. For Mortal trauma, I think the breakdown would also preclude even the attempt at violence. With Mortal trauma a character is so broken they have lost all sense of will.
and somebody is bugging them, they can't swipe at them?
It's Jill's call in Jill game but if it was me, I would exactly. At Mortal trauma a character won't have the drive nescesary to lash out. At mortal trauma, someone can stand behind you and flick the back of your ear over and over and over and over again and you just wouldn't care.
Tue 3 Aug 2010 - 11:47 by cenobyte
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