I was going to respond sooner, but to be honest I find some of the concerns behind this thread to be upsetting because they seem to be partially accusatory. The more I read the more indignant/insulted/irritated I get. So as you read this post, please keep in mind that these are *my opinions* and I’m not in a particularly conciliatory frame of mind. Maybe I’m seeing insult where there is none, but this is how I feel.
I’m going to try to take up issues as they came up in the thread. In some cases my replies echo those already given, so take that not as my not having read them but rather as endorsement of said responses. And yes, this will be a rant.
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When half the player base missing from the room there is still half the player base to interact with! If you can’t get involved with one or two people out of half the player base then maybe your character should think about creating more interpersonal ties. If you want to talk to someone in particular, then make it happen, but those people might not always be available. It happens the same way at house parties in real life; sometimes you just don’t get a chance to talk with someone in the crowded house the way you’d like. If you need to have certain people in the room to have fun... (You know, I can’t think of a way to end that sentence without being as insulting as the insult I’m feeling.)
You don’t miss any more of the game when you are elsewhere than you would otherwise because you are involved in the most important part of the game – your part. It is true for characters as well as for people: most often the greatest joys and sorrows are your own. Sure, we are telling a group story and I’m not suggesting that you ignore others, but *your* purpose is to give the experiences and contributions of *your* character to the greater whole. Sometimes everyone will be with you but often only a few will know the scope of your character’s journey. To repeat: the most important part of the game is your part and it also happens to be the part you have the most control over, so run with it. I realise that we have some shy players out there and I’d like to remind them that they are shy, but that doesn’t mean that their character is shy. I used to be incredibly shy, and I still don’t like being outgoing, but when I’m in character I have to try to suppress that in order to play my character – I know how hard it is, but it is worth it. As for those who make shy characters: it is unfair of you to expect other characters to seek you out and force you to be involved. The same goes for those playing the crazies. I’ve played crazy and it can be fun but you have to be willing to take some initiative and be prepared to have others walk off shaking their heads.
When “most people” go off to talk in little groups and a few people are “left behind”, it gives those few a chance to get to know one another better. Saying that you have “not much to do” is like saying that the characters you are left with aren’t worth interacting with. I don’t think that is true. I don’t want to interact with all characters equally but I am fully willing to engage one and all. I would also like to observe that if those “left behind” were the ones to leave the room for a conversation then they probably wouldn’t feel so slighted; this shouldn’t be a matter of feeling left behind, ignored, and/or not being good enough to talk with. Every character is worth talking with... and about. Sometimes it’s just a matter of needing to have a certain conversation at a certain time.
I also don’t see how having all the convictions meet at once is a bad thing. After all, everyone (except maybe Keth, for now) is in a conviction; thus if the convictions all meet at once then everyone is involved in a group conversation/meeting and no one is left out. It also imparts a modicum of privacy to the meetings because everyone should be engaged. Not that there seem to be a lot of deliberate conviction meetings. Staggering the meetings might leave more room for spying but also more room for people complaining about exclusion.
How is it “distracting” for half the players to be out of the main room? You have to make the choice of whom to follow or eavesdrop on? A door opening or closing distracts you from forming a full sentence? A person walking past while you speak makes you lose your train of thought? You can’t articulate your thoughts without a minimum number of bodies in the room?
As for the idea of encouraging people to not have longish conversations at the game, it comes down to what the game is considered to be. As far as I view it, it is a Census where the numbers of Fallen are counted and all members are accounted for (or not) and those present renew their dedication to the Civitas and the Kings. The only part of the game that all characters are required to be at is Court. So if I’m off having a really interesting conversation in the corner with one or two other Fallen then it is no more a “side scene” than the group of ten people in the main room who are having their conversation. The point of the game is to connect with portions of the population at large, not be held captive to them.
I’d like to point out that in many cases scenes that start off as small groups can grow as others wander over and join in. Sure, there are going to be some “piss off”s but sometimes two people just want to have a different conversation from the majority. Whom my character chooses to talk to or not talk to is my business and the idea of forcing or corralling people into one room or into a mass conversation is something I find *very* offensive.
I think that it is at this point that I would like to make two observations about the main room. First, all too often it seems that characters are not interested in starting conversations. People are sitting around waiting for someone else to go to the bother of talking to *them* rather than *initiate* a conversation. We are playing Fallen, sure, but they also are people with hobbies and opinions and any of the topics you would discuss are available in character, with perhaps the exception of movies, television, and computer/electronic stuff. Bring in a Regina paper to discuss or talk religion, politics, sports, gardening, bubble blowing, macaroni jewellery, or any other thing that comes to mind. Second, in those frequent silences, rather than start a new conversation, people will heckle the conversation happening in another area of the room without seeking to actually join in or understand what is really being discussed. Nothing makes me want to have a conversation in the main room like smart mouths trying to interject idiocy into a conversation that they don’t have the context for. Yes, that was sarcasm. If you want to do so then at least have the decency to come over and get invested in the conversation and caught up to speed so that what you say is a meaningful contribution.
It was for this heckling reason alone that the council met privately at the last game. There was something that needed to be resolved and while it took a long time, it would have taken longer with everyone trying to chime in. If you talk to the Council I think that you’ll find we thought we had enough problems with our Deistical observer/mediator, let alone the rest of the city. If you want to be involved in politics then play a Divine or Infernal and get political. If you think about it you might realize that the Black Court is made up of the people who were at the time the only Infernal in the city. There might be one or two who would rather not be political. I’d also like to point out that the Codex is *not* a democracy and that the King’s do rule with an iron fist – unless challenged. Everyone does not get equal say so why expect that everyone should be in on everything political. As for the time it takes, well it takes until it is done. If you want to get political then talk to other characters while in character, or, if you are still at a loss, talk to people out of character for suggestions as to how to do it. I’d be happy to discuss ousting my character from the position of Black Queen while at coffee, but, as you might well guess, I wouldn’t be likely to do so in character.
As for the Court hoarding plot, I’ve two things to say to that. First, so long as I’ve been involved with the Court most Court plot is with regards to the Host and Horde and gets disseminated, so no one is truly missing out on that. Sure, we just had a “punishment plot”, if you want to call it that, but the details were widespread. Second, if you want to know what is going on in a Court plot and get involved with it then ask your faction’s representatives in the Court, or ask anyone you know in the Court. Not all Court members are as tight lipped as others – especially if you’ve a personal relationship with them, be it friend, business partner, lover, or enemy whom you goad into revealing what they know that you don’t know.Sometimes you have to be active in seeking out plot rather than wait for it to be handed to you.
People need to feel that they are important to the story and I truly believe that all of them are. I personally am far more interested in the *personal* plots that get created by the characters than in anything the storyteller throws at us – no offense, Jill. The only reason I bother to come to the game is because of the interpersonal interactions. I’m not just talking about the ones I’m involved with but also the ones I see around me. In my opinion, Kingdom Come can work best when it gets to be like a Soap Opera: full of hook-ups, break-ups, rivalries, alliances, and all the rest, petty or profound. Sometimes this is slow to develop, especially when characters disappear from the game. I’m starting to feel the soap opera with Gabe – and it has nothing to do with the flesh-eater, although that will have to be explored when I can talk to him for more than two minutes. Maybe it’s because as an Avarice Gabe is more vocal and in-your-face than he was as a Charity and it is that willingness to be outgoing, confrontational, and involved that leads to interesting things.
As others have said, the game is what you make of it and you get out what you are willing to put in. I can’t help but think that if you are bored it is your own fault and not that of those around you or the storyteller. If you want something for your character then I encourage you to seek it out. If you need help then talk to *someone you trust* to help you work it through out of character.
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Okay, this ranting already made me feel better. I’m not going to edit – I want it to be honest – so if I’m repetitive or grammatically deficient I hope you will forgive me. I’d also like to remind you that this is all my emotional opinion and it in no way invalidates the opinions of others. I can see where the other sides are coming from and respect them for their thought-out positions and beliefs – I just don’t agree.
Proceed to agree with me or contradict me as you see fit. I’m not made of glass. If you don’t want to reply publicly then feel free to use email or private messages.
Last edited by Gabe on Thu 30 Jul 2009 - 2:58; edited 2 times in total (Reason for editing : found two sets of run-together words and had to add spaces)
Tue 3 Aug 2010 - 11:47 by cenobyte
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