by cenobyte Wed 23 Sep 2009 - 19:15
Hrm. I may have it backward. I'll confirm it with the most recent edition of the book.
Duh.
Yes.
Risk is applied to the *action*. Therefore, if you are Aiding someone, and you incur Risk, the Risk affects (or is a result of) the action itself. F'rinstance, you're trying to help your mentor heal himself after having been cut up, and you accidentally knock the ashtray into his wound (this happened in a non-KC game I played in. Whups). That doesn't affect *you* (except that now your mentor is all pissy about going to the bar with you), but it does affect the action (it's now more difficult for him to properly heal the wound).
In terms of KC, let's take the example of a Group Hunt. Usually, Risk in a Group Hunt results in the hunters arriving scattered, or somehow tipping off the prey that something is afoot. So if you Aid a Group Hunt (I dunno, you give the Group a map of the inside of the apartment building) and incur Risk, the character being Hunted knows what's up (1 Risk), calls in reinforcements (2 Risk, say), or actually somehow launches a counter-attack (3 Risk, perhaps).
If you Aid someone in their Rehabilitation, any Risk you incur would cause the character you're "helping" to take a Hindrance on their Healing Test.
If you Aid someone in Research, the Risk you incur might tip off the flakes at the hippie store that you're *actually* REAL LIFE ANGELS and you'll have to find a new store, or start giving 'angel readings' "for free" in the future.
Stuff like that.
Moral of the story: if you're Aiding someone, it's best to mitigate your Risk. Unless the whole point is to eff up their action, in which case, you must jump up and down and clap your hands loudly and holler: "I'M HELPING!!!"
Tue 3 Aug 2010 - 11:47 by cenobyte
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