Each of your Actions will be dealt with separately by the Storyguide (a separate roll will be made for each individual in the Group). Every Mark generated is pooled and totalled, and the total is divided among each of the Group members (rounding down any remainders).
At this point, the Storyguide rolls the Opposed Challenge : the 'opponent's' Defense versus the "Marks" from the members of the group. If you think of this in terms of a basic challenge, this is the point at which Prowesses are being compared.
If the Groups' individual Marks are lower than the opponent's Defense, then each individual takes a Hindrance (either Potent or Simple) on the next series of rolls. This is where it gets exciting! The Storyguide rolls a basic challenge (one d6) for every person engaging in the Group Action. **The Group Action will be successful if any one roll for the Group is successful.**
Sound confusing? It is, a little, so I'll give you an example.
Malicia wants to find out what Keth has been up to for the past month. She manages to convince Shapurnippal, Molior, and Jade to give her a hand in her Investigate action. Each of the characters submits "Group Investigate Keth" as their Endeavour Action. After all bonuses, rerolls, Secular Power, and all the other bells and whistles have been tabulated, the roster stands like this:
Malicia - 3 Marks
Shapurnippal - 5 Marks
Molior - 3 Marks
Jade - 4 Marks
Once their Marks are pooled and then divided, it looks more like this:
Malicia - 3 Marks
Shapurnippal - 3 Marks
Molior - 3 Marks
Jade - 3 Marks
Keth has, through various devious and perfectly legal means, managed to acquire a Defense (Secular Power, Resources, etc.. Successful Hide actions give Keth re-rolls on the Opposed Challenge.) of 5. The Storyguide now performs the Opposed Challenge.
Because Keth's Defense is higher than the Group's average Marks, the Group takes a minor Hindrance (-1) to their Opposed Rolls. This means the Storyguide must roll a 5 or 6 for each of the Group members on the Opposed roll to get a success. (Incidentally, had Keth's Defense been double the Group's average Marks, the Group would have a Potent Hindrance (-2) to their Opposed Roll).
The Storyguide rolls as follows:
Malicia - 3
Shapurnippal - 3
Molior - 5 (At this point, the Investigate Action is successful, but the Storyguide *REALLY* likes rolling dice, so she goes ahead and rolls for Jade anyway)
Jade - 4
Because the Storyguide rolled a 5 for Molior, the Group Action was successful.
Pretty cool, huh? Now, if you're still with me, let's talk about Risk. For Group Actions, Risk is pooled, but not divided. So there is a very good chance, if Risk is not mitigated by at least some of the Group members, that Dire Risk could be generated (3+ Risk)...this can result in things like : every one of the Fallen in the city know what you've got up to; taking Traumatic wounds; the loss of Temporary Secular Power or Resources; etc..
Last edited by cenobyte on Tue 9 Sep 2008 - 9:02; edited 3 times in total
Tue 3 Aug 2010 - 11:47 by cenobyte
» Magic Creation-Zeal Table
Tue 3 Aug 2010 - 11:28 by cenobyte
» Houses of the Blooded in Regina, August 28th
Wed 14 Jul 2010 - 15:02 by Bal
» The Sentinel's journal
Thu 8 Jul 2010 - 20:13 by Dorian Mason
» Character backgrounds
Tue 6 Jul 2010 - 12:19 by Corral
» The dreams of Edward
Sun 4 Jul 2010 - 0:32 by Edward
» Some of Eliel's secrets
Sat 3 Jul 2010 - 17:35 by Corral
» Question/June Game
Thu 1 Jul 2010 - 22:51 by cenobyte
» "Map" of the Fallen
Thu 1 Jul 2010 - 14:17 by Molior