I have found, in general, with NPC authority figures that it tends to swing towards one of two problems: either a) the players feel powerless because they figure anything important just needs to be kicked up the ladder to more powerful NPCs, or b) the players feel the NPCs are useless because they never end up doing anything useful. If you have active, useful NPCs the PCs feel sidelined, if you don't then the PCs feel there is no point in having the NPCs around. It is certainly possible to avoid some of these pitfalls, but it is difficult.
For myself, if there are going to be NPC authority figures, then it needs to means the important plots can't be at the same level as whatever level those authority figures operate on. If you've got NPC Courts ruling a Civitas, then you can't have your important plots be city-wide - they have to be much more narrowly focused.
I was thinking of doing something pretty much like Mihr's neighbourhood suggestion for Vampire once, and I do think it would work very well in KC too. Say that the PCs are maybe 1/5th of the total population of the city, that most of the authority figures are NPCs(though some could be PCs), BUT that the PCs are the
entirty of the Vampires/Fallen/whatever in one specific neighbourhood. Thus, they are theoretically part of a larger set-up, but all the plots are focused on the local stuff. There might be 80 Fallen in New York, but there are only 17 in Staten Island - ie: the population of Staten Island is entirely made up of the PCs. Thus, if there be issues on Staten Island, for the most part the Kings of New York will tell the PCs to deal with it. If PCs are all like "Why aren't all these other Fallen helping us with shit?", the answer is "Because there is also problematic shit happening in Queens, the Bronyx, etc, etc"(and that has to be true - this type of set-up doesn't work if for some reason Staten Island gets all the world-destroying plots, and every place else just whacks the occasional angel). In this type of setting, Prelates become the authority figures, really.
On a similar note - the original KC concept I was going to run back in the day after my last Vampire game(and which I would have ran, had Trent actually gotten me the rules when he said he was going to
) had the players taking the role of sort of an "expeditionary force" of different Choirs and Murders coming to a now-deserted city to figure out the weird supernatural shit going on there. They would all theoretically be loyal to their Kings back in their home cities - and different Congregations might come from different cities, so there would be not just a "Divine vs Infernal" split, but also a tension between "The boys from Edmonton vs those bastards from Winnipeg". Players would have the option of telling their masters back home to screw themselves and forming their own Hierarchy in their new city if they found they could work together, or they could just continue answering up the chain to their different Kings if they preferred. My aim with that concept was going to be that although individual characters might be inexperienced or new, the Congregations themselves would mostly be fairly old and experienced in the War - but at the same time, having problems back home that meant they were willing to take the risk in traveling somewhere dangerous. I sort of liked the idea of having more cagey veteran Fallen for the most part. Sort of a strange "Dirty Dozen" done Kingdom Come style.
If I ever actually end up running KC, that is still probably what I'll do.
Anyway, just throwing out different perspectives on how things can be done, even in the base KC setting.
Tue 3 Aug 2010 - 11:47 by cenobyte
» Magic Creation-Zeal Table
Tue 3 Aug 2010 - 11:28 by cenobyte
» Houses of the Blooded in Regina, August 28th
Wed 14 Jul 2010 - 15:02 by Bal
» The Sentinel's journal
Thu 8 Jul 2010 - 20:13 by Dorian Mason
» Character backgrounds
Tue 6 Jul 2010 - 12:19 by Corral
» The dreams of Edward
Sun 4 Jul 2010 - 0:32 by Edward
» Some of Eliel's secrets
Sat 3 Jul 2010 - 17:35 by Corral
» Question/June Game
Thu 1 Jul 2010 - 22:51 by cenobyte
» "Map" of the Fallen
Thu 1 Jul 2010 - 14:17 by Molior