While the only way to really **heal** Trauma is to take a downtime Rehabilitation action, you are strongly encouraged to roleplay your own attempts at trying to work through things yourself. Particularly if you are attempting to use Absolution or Confession or the Therapist Profession, at-game time presents a perfect opportunity for you to get some awesome LARP in.
How to heal trauma:
1.Take a Rehabilitation Action during downtime as one of your Endeavours. You may make a Rehabilitation Action on behalf of someone else.
a)The Artist profession gives you an Inspiration for this Endeavour, if you are trying to heal your own Trauma. The Therapist Profession gives you an Inspiration for this Endeavour if you are trying to heal someone else's Trauma.
2.If you are using Rehabilitation on someone else, the target may (and probably should) use an Aid action to help you help them help you. Heh. That was a fun sentence.
3.If your Rehabilitation Endeavour is successful, you then make a test using either Psyche or Anima, depending on what type of wound (Psychological or Emotional, respectively) you have sustained. You must deal with Mortal Trauma before Severe, and with Severe before Surface. In subsequent months, you may make more than one test to attempt to heal a single trauma level, but you may not attempt to heal more than one trauma level at a time. Which is to say, you make one test to heal one Traumatic Wound each month, and you may make that Trauma test again in subsequent months until the Traumatic Wound is healed.
a)The test you are about to do has a difficulty inversely related to the number of successes you achieved on your Endeavour. So if you got two Marks on your Rehabilitation Endeavour, the difficulty for this test is Difficult ( 8 ). I'll do an example a bit later on.
b)If you are trying to heal Mortal Trauma, the difficulties are fixed.
4.Every rank of Artist (if you're using it on yourself) gives you an Inspiration on your Psyche/Anima test (**not** on the Rehabilitation action). Every rank of Therapist used gives one Inspiration which can be applied to any target (you may apply the Inspiration to many characters' tests).
a)Either of these Professions will allow a target one re-roll to the Psyche/Anima test if the Profession is held at a Dedicated rank.
5.Absolution and Confession Techniques give Advantages to the target for their Psyche/Anima test. At Meek, the Advantage is only gained for tests involving Surface Trauma. At Moderate, for Surface and Severe Trauma, and if the Techniques are used at Pure levels, the Advantage is applicable for all types of Trauma.
6.A Therapist attempting to heal a Hardcore or Irredeemable character will cause a Traumatic wound rather than heal one – if this causes Mortal Trauma, the character's Morality turns one stage toward Innocent. However, keep in mind that you don't ever need to use the Therapist Profession to heal Trauma. Once the morality shift occurs, all Trauma is removed in that area.
7.Therapists whose morality is Immoral can use a Rehabilitation Endeavor to inflict trauma. If Mortal Trauma is acquired in this way, it turns your Morality one stage toward Irredeemable. Once the Morality shift occurs, all Trauma is removed in that area. Immoral Therapists do not “cure” wounds. They essentially cure you of your guilt by convincing you that whatever it was that caused the Trauma really wasn't so bad.
8. Marks gained from Rehabilitation Actions don't "go away", so you can earn 4 one month, 1 the next, and 3 the following month. You get to roll the Trauma Test each month until you are successful, at which point you may begin working on a new one.
Example: Lucius has just witnessed a distressed woman beating her child. Lucius' Morality is Typical, and he ends up taking Severe Emotional Trauma. It's caused him to take the Symptom: Acute Anxiety. He needs to talk to someone. During downtime, Lucius' player files a Rehabilitation Action. He doesn't have the Artist Profession, but he chooses to talk to someone about what he's seen. He was talking to Markus at the game, who is a Divine Hope. Markus' player files an Endeavour using Moderate Absolution and Therapist for Lucius' Rehabilitation. Lucius files an Aid action.
The Storyguide rolls 4 Marks for Markus and 2 for Lucius's Aid; that means there are 5 Marks altogether, making the Trauma Test a Medium (5) Difficulty. Lucius also has one Advantage from the use of Absolution (so he adds +1 to his Prowess roll for the Test), and one Inspiration from Markus' Therapist Profession. Lucius' Anima is at 2, and the Advantage bumps it to 3. He must roll a 4, 5, or 6 on his Trauma Test to heal the Trauma.
Had Marcus received only 2 Marks the first month, Lucius would have been facing a Difficulty of 8 on his Opposed Roll (his Anima (2) versus 8.
Does this clear up any confusion, or does it cause more?
Questions?
Discuss
Last edited by cenobyte on Tue 2 Dec 2008 - 11:55; edited 2 times in total (Reason for editing : clarification)
Tue 3 Aug 2010 - 11:47 by cenobyte
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